Octavia in the Underworld Cello - update


Octavia in the Underworld's Cello is a fangame that has been in the works since... 2013. The author originally expected to finish by Halloween 2013... I really hope it would be finished before G5 ends. So far, the latest demo available was released in 2014.

Today I was reminded of this game, and found that it has a recent update from the author herooftime1000...

It's a compilation of the many deaths of Octavia. Yup. This game is full of deaths... Beware.

Filly Astray - awesome platformer

Filly Astray is a new pony platformer in the making, where you take on the role of Filly Anon (a fillified version of Anonymous, the persona of a generic Internet user) and try to return home!

It's currently a demo with sewers level mostly done. The controls are quite smooth, and I really like how you can grab onto the ledge.

Super Ethical Shipping Climax!!



Guess what? After 4 years of procrastination development, the Super Ethical Shipping Climax is finally done! Long time readers might remember a demo back in 2014, and since the maker is too lazy decided to pander to the nostalgia make it easier to finish the game, the ponies in the game are all classical season 2 style. Twilight is still normal (unicorn), Discord is still stoned, and CMC are still chasing their cutie marks.

Plat Adventures - Progress Update



Emerald Bolt undertakes an adventure to combat hostile and destructive creatures as well as explore the world 5 landscape to seek the tombs of the lost 5 chalices. During the quest, you must avoid obstacles and pitfalls, destroy the creatures and win gems for every victory. You may equally bring with you your friend as Rose Black, the mercenary pegasus pony. With Plat Adventures, you enjoy the fun of an epic journey and equally live out the life of a hero - not a tragic hero. The game is available in a two-player mode and driven by exploration and discovery.
Though still in its early stage of development, the Plat Adventures is a resuscitated dream that had initially suffered a series of neglect. The engine, owned by the developer, is written in C++. The developer, a hobby programmer, seeks an artist who can animate creatures and equally draw background and also a writer who can write side stories and scene dialogues for the game. The hostbatch page of the project is https://platadventures.blogspot.com/
Follow the developer on YouTube, Derpibooru, Twitter, DeviantArt, and Patreon.

Price of Fear

Price of Fear Download page

A masterpiece of fear with finely crafted scares!
Cybernetic and biotic technologies in the year 2257 is faced with a serious challenge as a distress call the police department got from one of Unitectic Corp branches, Altreyne Tech, is interrupted after losing a special guard, and subsequently, the signal. The police head turns to Tactical Anti-paranormal Service (T.A.S.) to help investigate the cause of the loss. 
 In a bid to investigate the signal loss, Captain Shailey Velasquez, the head of Alpha team, initialized Operation Amicron which requires all teams to enter into Altreyne Tech from different sides and meet in the center hall. Little did he know that he's on the mission to awaken the nightmares of the past. Upon the entrance of all teams, the AI defense system blocks all main doors as well as disconnects the teams from the outside world, thereby making them trapped.
 Price of Fear is a single-player nightmare horror genre game with a heavy focus on fear and horrors in the midst of an investigative mission. Players take control of a trapped team with the dual task of investigating, with no external support, the initial interruption in communication as well as uncover an escape route out of the Altreyne Tech.

- prowriter444 

Let's Talk About Equestria Gaming!

I'd say "let's just skip the dumb one-liner intro and just jump straight into it" but it seems like that ship may have already sailed. Whoops!
The prerequisite dumb and unsurprisingly-unskipped one-liner intro aside: with Season 9 of our favorite colorful horse cartoon now currently underway, and Equestria Gaming itself having very celebrated its own eighth year, we figured behind the scenes that there really won't be any better of a time (like, y'know, probably ever again) than now if we wanted to get ourselves back in order and right back into the pixel pony news game for the final season. To that end, we've put together a little something we (or at least I) like to call the State of the Horse Website Anno Domini Two Thousand and Nineteen™ (or SOTHWADTTAN™ for short, if you like!) in order to discuss a few small site-related things; namely what's changed as of late, what we'd intend to or perhaps just like to change (if anything) and, most importantly, making your voice heard on what we do! If that sounds like it's up your alley, then please check it out below the break, if you'd be so kind!

Silent Falleym 2


Silent Falleym2
This latest release from The Flaundflare Studios follows closely in the footsteps of preceding games by perfectly combining adventure and survival experiences into one package. It is a sequel to the Silent Falleym and the pony adaptation of the cancelled classical Konami's Silent Hill series; however, with its own lore.
Silent Falleym 2 perfectly blends both classical Survival Horror and Fall of Anterfold survival mechanics. In the once peaceful Silent Falleym city, the Marmad Order ritual was performed to awaken the dark gods. This plunges the city into a pool of dense darkness. With no visible road, Daisy is faced with the arduous task of destroying all his servants known as The Elders to rescue her sister, Laurice who is held captive in the Guardian Argron. This is the beginning of his nightmare!
This is a single-player, alt horror video game. It will not only add some fright to your gaming experience, but also add life to it. In short, this game will prove satisfying to horror game lovers. Go check it out here!

The (Apparently) Yearly Arcade Update

Oh, uh, hey there. How's it going?

Wow, I can't believe it's only been *checks notes* seven whole months since my last post that I totally didn't disappear again after making even though I implied I wouldn't. Sorry about that!

Anyway, just like last year, there were a small slew of problems with the arcade for various reasons that have now been fixed. As a result, Hoofball, Catch the Scootaloos, Spike's Day Off, and a handful of the Pony Platforming Project games are now playable again after what is *considerably* likely to be a downright embarrassing amount of time.

That's all for now, folks! We now return to your regularly scheduled programming.