Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Lyra's List 3.0!

In Olden Pony Times™, Equestria Gaming featured a recurring series of posts titled Lyra's List. The idea behind it all was simple: help the development of pony fan games along at every stage of development, from concept to completion. Originally, it was a list of game design documents for projects in their earliest phases, but would later include signal boosts from developers in need of a helping hand, and a list of folks of all creative stripes that projects in need could get in touch with.
A wonderful idea, right? Absolutely! Unfortunately though, it suffered from a pretty major design flaw: it was a monthly feature with zero hold-overs between posts. It made sense to do it that way at the height of the pony craze in 2012, when the absolute torrent of new projects and volunteers ready to join them coming in every month would've eventually made Lyra's Lists hilariously long without things rolling over. In the years since, though? Well, things are just the tiniest bit slower, to say the least! When we tried bringing Lyra's List back in 2017, we failed to take that into account and make the necessary changes, and ultimately things didn't get very far due to low submissions.
Seven years later but hey, who's counting, right? certainly not me!, we're giving Lyra's List another go! This time, we've decided to tweak the format a little bit to (finally!) compensate for the times. Starting now, Lyra's List will now take the form of a dedicated page (use the link above or the much cuter link in the navbar!), and all submissions will remain on the list for a period of one year, unless a shorter duration or removal are requested. We're hoping that these changes will (again, finally) make Lyra's List the resource it was always intended to be, even if it's better late than never.
If you're reading this, submissions are officially open, and we hope to hear from y'all soon!

Plat Adventures - Progress Update



Emerald Bolt undertakes an adventure to combat hostile and destructive creatures as well as explore the world 5 landscape to seek the tombs of the lost 5 chalices. During the quest, you must avoid obstacles and pitfalls, destroy the creatures and win gems for every victory. You may equally bring with you your friend as Rose Black, the mercenary pegasus pony. With Plat Adventures, you enjoy the fun of an epic journey and equally live out the life of a hero - not a tragic hero. The game is available in a two-player mode and driven by exploration and discovery.
Though still in its early stage of development, the Plat Adventures is a resuscitated dream that had initially suffered a series of neglect. The engine, owned by the developer, is written in C++. The developer, a hobby programmer, seeks an artist who can animate creatures and equally draw background and also a writer who can write side stories and scene dialogues for the game. The hostbatch page of the project is https://platadventures.blogspot.com/
Follow the developer on YouTube, Derpibooru, Twitter, DeviantArt, and Patreon.

Lyra's List #18 & The Future of Lyra's List

Well, ladies and gents, we tried. Unfortunately, we're just not receiving a workable amount (read: usually any) of submissions for Lyra's List, and that combined with what we've seen in the comments from the two previous entries, has led us to decide to shelve these posts indefinitely. We've concluded that, simply put, the fandom at-large and the horsegamedev scene itself just isn't active enough to warrant these dedicated posts anymore; there's just not enough signal nowadays for these smaller projects and ideas to be lost in the noise like they used to.
Honestly, though, we feel that this is actually a good thing in a way, as all active projects can now get their "help wanted" posts on our front page without need for competition or compilation posts to catch what we'd otherwise miss. Not to mention this frees up some small resources for and gives us all the more drive to add other site projects somewhere down the line!
So, with all that said, down below is the totality of what we've received over the past two entries, and to their submitters we extend our deepest thanks for participating! Happy developing!

Lyra's List #17-2 HD Remaster

Admittedly, trying to go for two of these within a short timespan wasn't the most...well, intelligent way to have gone about this, haha. Kinda figured that it might help get the ball rolling a little quicker if Lyra's List hit the front page more often. Turns out that's not quite enough time for folks to pull something together per list. Oops. So, that said, we've combined what we had for the last list with the stuff for this list down below (hence the title!), and we'll just proceed with the List's original monthly schedule from here on out. Submissions for the next Lyra's List are open until June 30th , and we can't wait to see what you fine folks come up with next! Happy developing!

Lyra's List #17

While admittedly it might not have a whole lot to start with, the new Lyra's List is finally here! I have to say, we're super psyched here behind the scenes to finally get the ball rolling on such a major site feature again. Do keep in mind, though, that we can only keep that ball rolling so as long as you submit something; that said, submissions for the next Lyra's List are open until May 31st , so get to it! Check out this issue's submissions below the break, and happy developing!

Minipost: MoonLight engine, music and general update

 MoonLight Tumblr

If you remember the game MoonLight from a few posts back, it now has its own Tumblr in case you want to follow its progress. Along with that, the creator has added a "demo" of the engine being tried out and a sample of the music that has been made so far. The engine is still in an extremely early state, but I think it gives a good feel of what the game is aiming for.
- Strate

Crystal Games Challenge 2014

Some weird pony.
 Last year there was some event called the Crystal Games Challenge, and unsurprisingly they're holding another one this year from June 13 to 15. That's really all I know, aside from their plans to feature the entries on a convention panel somewhere like they previously did at Everfree Northwest.

They have an exclamation-plagued announcement at http://www.thegamingcolts.com/2014/01/15/announcing-the-crystal-games-challenge-2014/

MLGD Marathon Compiliation (Or Not)

A modified version of the My Little Game Dev Marathon logo

 When Wishdream announced Part 2 of the My Little Game Dev Marathon, he said that sites would have to wait a couple days after the event's end to post things while he whipped up a compilation video. Thing is, "a couple days" turned into two bloody weeks, and the video purposefully leaves out several key games to make room for ones that were either a part of the previous marathon or not even entries at all, but separate games that he just decided to throw in there. I'd say that's more than a tad dishonest: kind of makes me wish that I'd never agreed to wait for this in the first place (especially since it comes out on Sunday, which of all days is supposed to be my day off).

Given how poorly things were handled I'm not even going to bother posting the video, so I'll just post the games separately and give them the attention they deserve instead of shoving them all into one big compilation post.

PoniPoni Visual Novel Creator

A sample screenshot of PoniPoni
PoniPoni

 In an attempt to encourage the creation of more pony visual novels, Taivastiuku decided to create a web-based tool for that purpose and called it PoniPoni. It's still in a fairly early state, mind you, and the average person probably won't give this more than a passing glance at the moment, but I get the impression that if this ever gets anywhere it could become a rather useful tool for folks wanting to whip together a quick VN. Perhaps more developers would be attracted to the project if the source code were to be released on GitHub or something, I dunno.

My Little Game Dev Marathon Pt. 2


 Some of you may remember the My Little Game Dev Marathon which was held earlier this year, and I'm (would say "we're", but the others aren't here so...) happy to announce that they've recently launched another one. The requirements for entries are fairly simple: at least 1 level playable level, bare essentials, decent graphics, no R34 content, and finally the marathon logo should be present somewhere within the game. The deadline is December 30th: so if you're interested in participating then you should probably get started soon and have your project ready before then, where they'll pack all the games together and send them to various prominent fansites for reviewing.

More detailed information can be found on the thread at http://mylittlegamedev.com/forums/showthread.php?tid=1105&pid=5933

20% Faster


 Some brave anon took it upon himself to delve into /collab/ once more to see if he could find anything worthwhile, and he stumbled across some Korean student's pet project: a 3D engine that he wants to use for a Rainbow Dash game someday. The preview video looks pretty neat for the most part, although until he can find a 3D modeller who is willing to help him this will remain nothing but a fairly nice tech demo. 'Tis a shame, I know, but they're kind of in short supply right now and the majority of the ones I know are already busy working their butts off on Legends of Equestria or their own personal projects.

There's more info about the game on the developer's blog, which can be found at http://bab2min.tistory.com/ (although you'll probably have to run the page through Google Translate, since it's in Korean).
- Tuxxy

My Little Game Dev Re-Opens

(Forums)
 After spending several months in a more or less inaccessible state, the My Little Game Dev community has finally relaunched its main site and forums to the general public. The forums (along with their quirky Cloudsdale group) are still the main draw for MLGD, of course, while the main site will apparently post articles on pony game development and whatnot. The latter I find to be an especially interesting idea if they manage pull it off well enough, as it's something I've always wanted to do myself once I actually manage to finish one of my own games. After all, articles on game development written by people who've never actually tried it tend to go horribly wrong, as The Round Stable unwittingly demonstrated for us back in August.

If you're interested, you can check out their forums at http://mylittlegamedev.com/forums.
- Tuxxy

Megamare X Seeking Level Designers

Lyra preparing herself to take down the monster that is Ponychan.
 SaltyJustice, a prominent developer from Starlight Studios, decided that Megamare X could really use a new level designer and submitted a post on Ponychan's /collab/ board asking for help. Problem is, he apparently hasn't realized that /collab/ is (among other things) dead and very unproductive. Since I can safely assume that all of us want to see the project reach completion in the near future, I decided to take the liberty of reposting his thread in hopes that he would have more luck finding someone here.

A copypasta of the full post, along with details on how to apply, can be found below the break.

Lyra's List #16



That's right - Lyra's List is back! After a short break, Lyra's List will now be returning to the first day of every month. If you're wondering what Lyra's List is all about, I'd suggest reading up on this post - it'll tell you all you need to know. The deadline for Lyra's List #17 submissions will be October 31, 2013 (Nightmare Night, anyone)? Anyways, the months of August and September have some pretty great submissions, and you can find them all after the break...

Fallout: Equestria RPG Level Editor


 So far progress on the Fallout: Equestria RPG is mainly restricted to engine work. It's not the most exciting stuff for the average gamer, true, but at least it is better than the horror of absolute silence, resulting in fears that yet another one bites the dust. This update shows the level editor in action, which should be at least somewhat interesting for the modding community and especially the Fallout:Equestria subfandom, who shall finally be given the tools to adapt their favorite Fo:E fanfics into playable epics. That is, unless all their 3D modelers suddenly die on them or something.

 Now, the main thing holding back this project is that, in a surprising reversal of what most would expect, the developer has the project working on Linux alright but is having trouble compiling it on Windows.
- Tuxxy

Lyra's List #15


A bit later than usual yes, but once again it's time for Lyra's List! Everything you need to know about Lyra's List, if you're unfamiliar, can be found here. Submissions for Lyra's List #16 should be in by July 31, 2013. You can check out the submissions for the month of June after the break...

Super Smash Ponies AI Showcase


Zilven Sparkle, the developer of Super Smash Ponies, has released another video of the work in progress, showing off the AI this time around in a good ol' fashioned man vs. machine Twilight Sparkle showdown. Super Smash Ponies is making some great headway, and the little glimpse of Rarity at the end provides a hint  towards future development. Enjoy!
- Enigma Sage

Game: Quickspell

Download it Here!
Note: You'll need 7zip or similar extraction software to play on Windows, plus additional software to play on Mac or Linux. 
If you were at Everfree NW this past weekend (it was an absolute blast, by the way), you may have noticed this game being played extensively in the Gaming Room. It's called Quickspell, and it was created in 48 hours by Sind and Amadiro for the Crystal Games Challenge. It was programmed using the LÖVE Framework, and features sprites from Urimas and music from RoccoW.

The game is a simple two-player game where the object is to knock your opponent off their pillar using magic. During each players' offensive turn, they cast up to four different spells using either the arrow keys or WASD. The other player must cast defensive spells that correspond to the color of the spell being cast. If the defensive spells are correct and are timed well, very little damage will be taken.

Quickspell is a very fun and quick multiplayer game, and it's still in development. I'll definitely be watching for the revamped version of this game. Edit: Download link updated to newer version.
- Enigma Sage

My Little Game Dev Marathon Reviews: Pinkie or Not Pinkie / Primaeval Threat / The Moon


After playing several games from the recent My Little Game Dev Marathon, I realized that I couldn't review them in our standard format. For one thing, it would be unfair to hold a game created in two weeks to the standards I'd expect from a larger project. For another, it would be impossible to do them all justice!

Instead, I tackled three of my favorites at once and graded them against their peers. Find Pinkie or Not Pinkie, Primaeval Threat, and The Moon below the break!

Rise of the Clockwork Stallions Needs an Animator


Rise of the Clockwork Stallions

 No, Darkera Studios has not abandoned development of Rise of the Clockwork Stallions or anything nasty like that. As you can see in the above trailer they've continued to make good progress in their game (even if that Spike sprite is horribly ugly), but given how big the game has gotten lately it appears that they desperately need a sprite animator. I still think that 44 playable characters is a bit too much, but ah well. As long as they manage to finish the game eventually, I'm happy.

Interested in applying as an animator? You can contact ChurchCrusade on Skype or Twitter (preferably Skype), and maybe send him some sample sprites and whatnot.