Showing posts with label open source. Show all posts
Showing posts with label open source. Show all posts

Magic Hexagon


 As can be gathered from the game's announcement on Tumblr, Magic Hexagon is basically an open source clone of Super Hexagon with pony cutie marks, placing it under the "barely pony related" category. There's not really much to offer for feedback here without either essentially reviewing the original or commenting on the developer's taste in libraries/programming languages, although it would be nice to have some more variety when it comes to songs (the creator is looking for a musician though, so that might be resolved in the near future), along with pre-compiled OS X and Linux binaries in the near future.

 In case you're interested in contributing to the project or compiling it yourself, you can check out Magic Hexagon's GitHub repo at https://github.com/meh2481/magichexagon.
- Tuxxy

Ponykart Officially Dead

(GitHub mirror) (Another one)

 Much to the surprise of absolutely no-one, a post released yesterday by Hoppip states that the once incredibly-promising Ponykart project is now completely dead, as most of the team members went on to become professional programmers/game developers and no longer had any time for fangames. It's quite a shame, yes, but at least the source code is still freely available, so anybody with some C# experience can pick up and resume where the developers left off (as some anon on /mlp/ is currently attempting to do, although I kind of doubt he'll get very far).

The original post can be found at http://ponykart.net/we-ded/.
- Tuxxy

Crazy Pony 1.2

A screenshot of a new Crazy Pony level starring Fluttershy
(Bitbucket repo)
 Yesterday verycrazypony, macho-sadist extraordinaire, released a brand-new version of Crazy Pony with fancy new features like an online leaderboard and player avatars (which, sadly enough, don't seem to be working for me right now on Linux Mint), along with some some new levels in case you've beaten the original. Mac OS X support is also available for those willing to compile the game in Xcode, although I expect that verycrazypony will provide official OS X binaries fairly soon like he did with the previous releases.

Want to give the updated Crazy Pony a spin? Then check out the download page at http://crazypony.net/site/index.php?id=download

Project Magic

Project Magic screenshot
 Contrary to the expectations of some people, /mlp/'s series of Game Dev threads have been pretty productive, although its output so far has mainly been limited to Flash puppets and animation tests. Project Magic is the second playable game to come out of those threads, a clone of Project Diva that is best played with an Xbox 360 controller for some reason. I actually haven't played it yet myself due to the relatively large filesize (mainly due to its including 1080p music videos), but I'm sure that at least some of you will enjoy this for the time being.

Also, if you don't install the hotfix the game will crash if you press any button on the keyboard. Pretty sweet, eh?
- Tuxxy

Crazy Pony is Back from the Dead

(Bitbucket repo)
  As Crazy Pony went for months without an update, people began to think that the project had died; this theory was all but confirmed when the website went offline. However, what nobody noticed was that the website came back online in April, and without further ado its Bitbucket repo began to show signs of life. Since then a brand-new release of the game has came out in July, and by compiling the source code one can find wonderful new features like Linux support. Multiplayer support is probably still a ways off, unfortunately, but in the meantime one can easily help by making new levels in Inkscape. Maybe I should contribute to this project a little myself, eh?

 Speaking of level design, we have another post related to that subject coming up later on today. Stay tuned!
- Tuxxy

Fallout:Equestria RPG

Fallout:Equestria

 In the vast Brony fandom there are many fanfics, but none of them are as influential as Fallout:Equestria (unless one counts the abominaton that is Cupcakes). Given that it was based off of a video game, it was only a matter of time before somepony began the herculean effort of adapting it into its own game. For quite some time now Plaristote has been working on his game, and from the website it appears that he has made surprisingly good progress when you consider that he's doing most of the work by himself. He's even making an editor for the game, so adapting your favourite Fo:E fanfics such as Project Horizons and Pink Eyes should be fairly easy.

 Since the game is being made by one man, development has been relatively slow when compared to several other fangames. According to the recruitment page he could use a C++ programmer, some 3D modelers and an interface designer. If you feel like applying for a position, you can do so via their form.

Want some screenshots and a trailer? Of course, you could always compile it yourself and take a look at the actual game, but looking below the break is much easier.

MLP: Online Source Code

My Little Pony: Online

  After MLP:Online was shut down last year most of us expected the developers to give up on fangame development altogether or move to commercial development, but apparently they've decided to make another fangame codenamed Project Cygnus. Unfortunately we don't know much about it other than the fact that it is an action game, but in the meantime they have decided to ease the weight by releasing MLP:Online's source code (stripped of all resources). They are no longer supporting it, but if you want to use it for your own fangame: go ahead! It should work quite well for any RPGs that you plan on making, and if you tinker around with it a bit you'll probably be able to compile your game for Mac OS X and Linux too.

What are you waiting for? Grab the source code from Bitbucket, and it'd probably be a good idea to pick up the tools as well.
- Tuxxy

Trailer: Rotor


 We don't see too many 3D pony fangames, but Oddwarg (the man behind Corruption, overall winner of the 2012 My Little Game Jam) has decided to release the trailer for a game he's been working on a week before he sets off to sail the sea in his yellow submarine, which is apparently his idea of a vacation. Aside from Rainbow Dash's nice animations the game looks pretty bland, but since the code is apparently lying around somewhere on the internet somebody could probably fix it up while Oddwarg mucks about in the sea of green.

 As to what platforms the game runs on...I have no idea. Oddwarg didn't specify where on the internet he keeps the source code (although I suspect that it's probably on GitHub), but he did say that it was released under the MIT license which means that you're free to modify the game yourself and port it without asking him. In my humble opinion fangames would be much safer from Cease & Desist notifications if they were all open source, but apparently some folks really don't like it when others can read their messy code...
- Tuxxy

Budding Friendship Hiatus + Source Code Release



 While listening to Budding Friendships' soundtrack it suddenly occurred to me that we hadn't heard from the developers since October, so I decided to look at their website. Turns out that their dev team kicked the bucket a couple days ago, but their programmer was nice enough to actually release the source code on GitHub before they made the announcement. If anypony wants to contribute to the program they most certainly can, although I somehow doubt that it will get much further.

 Anyhow, if you really want to you can compile and play the game for yourself over at the GitHub project page. As of now the project is Windows-only and in an incomplete state (obviously), but somepony might be able to port the game to OS X or Linux if they wanted. Come to think of it that would be an excellent way of attracting more contributors...
- Tuxxy

Colors Of Time


Hang on, Discord's stopped time. That's rarely, if ever, a good thing. Right now, JCity's Colors of Time is a fairly short, basic platformer - however, its mechanics are nicely polished and the art very pretty for a 48-hour game jam. He's hinted that he may continue the project in the future - I, for one, would love to see it blossom into something unique. Link to the MLGJ page above!
- Arctic Lux

Corruption


You guys never cease to amaze me. Complete with custom animation, creepy musical styling, and some slightly mind-bending visuals, The Oddwarg's Corruption is certainly one of the most colorful games to come out of My Little Game Jam. It's a little shorter than what I'd normally review, and borders on creepypasta, so I held off from grading it. Find the rundown after the break!

Review: Order of Twilight


Order of Twilight

 Being a Mac/Linux user I often lament the lack of multiplatform My Little Pony fangames, and often I wondered why nopony was using the excellent LÖVE engine to do so. However during the last My Little Game Jam a certain game named Order of Twilight was submitted to the competition by a member of a certain Stabyourself.net. Sound familiar? It should. Stabyourself.net was the team behind the famous indie game Mari0 (which was pretty much Mario with portals) and the fact that one of their members decided to contribute to My Little Game Jam is rather encouraging.

 Just because Order of Twilight comes from a well-regarded source doesn't mean that it's automatically a perfect game. To read our short review of it continue on after the break.