Thursday 9 February 2012
Review:Cider Attack
Sometimes, one does not create a game with the intention of creating an epic masterpiece. Sometimes, it's nice to just have a small, highly addictive game to kill time, have fun and get a good highscore. Well, that's exactly what Cider Attack is. We've seen a couple games created with that intention in mind, and with varying degrees of success.
How did the cider turn out? Find out after the break!
In Cider Attack the player controls the Mane 6 (along with Big Macintosh and Applebloom) as they try to make as much of their high-quality, trademark cider as they can. The player is assigned points for every barrel they create (although they are only assigned once ten barrels are created), and accidentally making lower-quality cider will decrease your highscore. Additionally, the player must produce the cider within the time limit, or else the game ends.
I seem to have noticed a trend going on lately that has people in need of sprites for their pony games using the sprites from the Desktop Ponies project, and even though they are pretty good sprites, I am getting rather sick of them. I mean, can't someone just draw their own sprites for once? Anyways, other then that (and mind you, the sprites aren't BAD, just a little overused) the graphics are decent, considering that it's a quick flash game, but the background is kind of fuzzy, which detracts from the overall look of the game. The music, while not original, is quite fitting, and thankfully does not get annoying after long periods of playing the game, which is particularly useful for this kind of game.
The Apple Family's Cider Attack aimed to become a simple, addictive game, and it succeeded in it's goal. It's main objective was fun, and that it is, nothing more, nothing less. It's well worth a couple plays, or maybe more if you wish for a really high score. Even though it's most certainly fun, I cannot give it a very high rating, and thus I give it a 5.
(See what I did there?)
- Tuxxy
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