Showing posts with label trailer. Show all posts
Showing posts with label trailer. Show all posts

Fallout Equestria: Remains Trailer Released

Following the release of version 1.0 of empalu and friends' wonderful Fallout Equestria: Remains just a short while ago, it looks like we've gotten a trailer to tie everything together! Check it out above, and be sure to visit their newly minted English website for additional news, changelogs, downloads, screenshots and everything else you'd expect to find!

Legends of Equestria Open Access Release - Date & Trailer

Well, would you look at that! After a long, long time in development, the Legends of Equestria team appears to finally be ready to fully open the game up to the public! With the drop of what they call the "Open Access Release" on August 19th, 2017, the game will (as the name suggests) be available to anyone and everyone at any time, finally putting those blink-and-you'll-miss-it limited access periods to rest. Check out the trailer for the release above, as well as the more detailed announcement post on their forum for more information!
Oh, and please note that this is not the "final" version/release of the game; the team intends to continue adding to the game over time, and will still be actively in-development!

NIA: Path of Light Teaser Trailer Released

Despite some rather interesting developmental delays and other issues (not what you'd expect, to say the least) over the past few months, it appears that the team behind the 3D point-and-click adventure NIA: Path of Light has gotten things back on track! To that end, they've released this rather neat looking little teaser trailer for the game; while it doesn't actually show any gameplay, it's definitely interesting enough to watch and proves a nice sign of life from the project as a whole. Check it out above!

Ambient.White – Gameplay Video no. 1

The guys at A Little Bit Different released the first gameplay trailer, for their game, Ambient.White, previously known as Ambient.Prologue.
With this new trailer they are showcasing story, environments and world and, of course, some gameplay. I’m a horse of the gameplay, a game lives or dies on that, in my book. It is just a shame that it hardly displays any gameplay then, despite apparently being a gameplay trailer.

New Megamare X trailer

 Megaman being one of my favorite series, I GOT HYPE from this one. Toasty Justice sent in the showcase trailer for Megamare X from EFNW 2014, and it's looking like the project is making good progress. "Now featuring Mech-suits, new enemies, intense platforming, vigorous challenges, and more to come!" he says? Well, count me in!

 Get the trailer above; if you want to follow the project, you can do so on twittertumblrdeviantArt, and their website. Also, apologies to Toasty Justice for being a little slow on posting.
- ApocalypseUndone

Demo Footage of Story of the Blanks HD


 Only a couple days after the previous Story of the Blanks HD update comes this new video, featuring two very similar concepts for the game's visual style: the former being more zoomed-in while the latter taking a more effects-heavy approach with a more distant camera and the background being blurred out quite a bit more. I lean more towards the latter myself, although I get the impression that using varying camera distances for different scenes would actually be rather useful for story and atmosphere-related purposes, but if you want to give your own feedback then feel free to comment on their YouTube video and speak your heart out.

 Also, you'll be pleased to hear that the team are apparently going to continuing the original, more show-accurate style unless they happen to receive a C&D, a decision which I fullheartedly support.

Story of the Blanks HD Update


 After over a year of almost absolute silence from the developers of the Story of the Blanks HD remake, aside from the rare animation preview and occasional snippets of the soundtrack by Kyoga, their head has come forth and confessed that she's essentially paranoid about the possibility of a C&D (nevermind that the vast majority of fangames have never received one, contrary to what your average EqD commenter might tell you) and is really wanting to move to an entirely original style with renamed characters and...ugh. It's almost as if she's forgotten that this is supposed to be a fangame, let alone a remake of a fairly well-known creepypasta, and such a project should be more a labor of love rather than merely an opportunity to make money. Heck, the reason why people were attracted to this project in the first place was because it purported to be an expanded re-imagining of the original game in the same spirit, not some cutesy Power Puff Girls-style romp that just happened to share its title with Story of the Blanks.

 Look, I'm sorry if this comes across as rude or anything like that, but this was honestly the one ambitious fangame I was really, really excited to play someday (aside from some quirky projects like Raycord Legends and Curse of the Lost Kingdom), and now it almost looks as if it's all going to go down the drain just because the creator is afraid to accept the necessary chance of a C&D. If you're going to enter the fangame development scene at all you have to take some risks; trying to skirt around the issue by changing names/character designs will only result in people getting upset and a smaller overall playerbase.

Legends of Equestria Releases Post-Babscon Trailer


 For various reasons, the Legends of Equestria development team decided to release a Babscon trailer showcasing the game minus the apparently quite awesome dragon invasion they held near the open server weekend's end, which I find somewhat disappointing. Ah well, at least it's a nice preview for those of you who want a sample of the LoE experience without waiting for another open server weekend or the lines of people sitting on that one rooftop and general goofiness typically found in private servers, the latter of which I wouldn't consider a downside to visiting a private server at all.

 And on another note, tux3 released his LoE private server build on GitHub a couple days ago, which you can grab at https://github.com/tux3/LoE-PrivateServer/releases for whenever those go live.

It's Always Sunny in Dark Skyes


 In case you read the comments of our last post, you'd have heard that Dark Skyes' artist Pukey Pony got together with several folks and began work on an actual visual novel based off of the ill-fated trolling attempt (albeit without the supposed "deep RPG elements" and "100+ hours of gameplay"). As of now they're using placeholder music and backgrounds until more progress is made on the writing and character artwork, but I guess that isn't a really big deal since the fandom does have an overall lack of complete dating sims and it'd be nice to have that particular genre covered.

 There was a video update before this one, but Sam Hyde had it taken down from YouTube over "copyright violations" or some crap like that.

Raycord Legends Teaser


 Some might question why the pony fandom needs yet another 2D platformer when it already has a truckload of them, but this one has an art style reminiscent of the more recent Rayman games and features Discord as its protagonist, a rather intriguing decision to say the least. Hopefully it manages to meet its projected release date of "somewhere in 2014" and isn't just a glorified "scroll past pretty backgrounds" program with minimal gameplay, but eh. The fandom's pulled off some pretty ridiculous things in the past, so why not this?

In case you're wondering why this post is a couple hours late, let's just say that I was somewhat distracted by one Fluffy Wolf Vinyl.

Luna's Letter


 Jach Marsdonpone (primarily known as the developer of No Guns in Canterlot and A World You Should Not Know, now a member of Silly Mare Games) decided to make his own entry for the marathon, and it basically came out as a more boring version of My Little Hang Glider. You float like some kind of really fat duck, touch colourful balls and fly past the occasional incoming projectile with your boost (the aforementioned floatiness prevents you from simply dodging them like in most games). Also, those pretty clouds? They constantly obscure your vision and the interface, rendering the latter almost utterly useless a lot of the time.

 So...yeah, it'd probably be for the best if you skipped this one. Jach's other games are much more entertaining (even if they aren't quite as pretty as this one, which I'd say is probably the most visually appealing game in the marathon), so why don't you try them out instead?
- Tuxxy

Another Fallout: Equestria Adaption


  A while back a group calling themselves Overmare Studios were working on a Fallout 3 mod with ponies, but eventually decided to move to the Unity3D engine and release a standalone game based off of the influential fanfiction Fallout: Equestria. Months of painstaking development lead to this video, showcasing the incredible, never-before-seen ability of picking objects without resorting to hands or magnetic hooves: magic (i.e. how Gordon Freeman picks up the can before he is given the Gravity Gun). Hopefully this will lead to HL2-like shenanigans such as tossing kitchen sinks at hostile wasteland inhabitants, but even if it doesn't there should still be plenty of fun to be had...hopefully.

 It's more than a bit early to form a real opinion on the game, although I do have doubts about the team's ability to create enough textures, given the probable size of the game.

MLP RPG (Fighting the Unknown) Update


 So the MLP RPG has been updated, you know, the one with the ponies. There's apparently lots of new stuff in it, but since I haven't been able to find a detailed changelog I have no idea as to what Harvard Han added this time. I probably won't be able to review it anyways until it leaves the beta stage either, so in the meantime you might as well give it a shot.

...Enjoy, I guess?
- Tuxxy

A Release Date for Super Lesbian Horse RPG



 Apparently Super Lesbian Horse RPG is coming out on Christmas Day (Wednesday, in case you haven't checked your calendars yet). Since I just got from watching The Desolation of Smaug and am rather tired, let's just say that words cannot fully describe my excitement so I can get this over with and listen to the Electric Light Orchestra, maybe see if a friend of mine is online at this hour.

Good night!
- Tuxxy

No Guns in Canterlot


 There's a distinct lack of first person shooters in the pony fandom, and for good reason: colourful horses just aren't as fun when you can't see the ones you're playing as. However, that hasn't stopped Jach (you might be familiar with some of his previous works, such as A World You Should Not Know), who decided to switch from the Blender Game Engine to Unity3D and make a game about shooting changelings with guns, because apparently magic missiles aren't good enough for some reason. Players also have the choice of playing as Princess Celestia, Luna, Cadance and Shining Armor, each with their own weapons and magical abilities, which offers some more variety I guess.

 No word on when the project will eventually be released, although Jach claims he'll set up a blog for it in the near future with development updates.

Choke on My Woona, YOU NASTY CHANGELINGS

Choke on My Woona
(Download)
 While taking a brief break from working on the 4th Nightfall beta, Night Breeze from Silly Mare Games decided to clone a favourite game of his, the name of which cannot be mentioned here for various reasons. Choke on My Woona was the result, a shooter involving Woona and changelings. Upon inevitably dying in the game Woona will respawn, and be assisted by the ghost of her previous self. This goes on for 10 levels although I haven't gotten nearly that far yet, given that it practically runs in slow-motion on Wine and I'm not as patient as I once was (having beaten an unstable version of SuperTux running at 5fps). If you aren't using Linux or OS X, however, the game looks pretty fun so I'd definitely give it a shot if I were you.

Meanwhile, I still haven't figured out how to get Windows 8.1 to play nicely with Linux.

Spike's Quest: Progress Video #1


 A quick search reveals that we last posted Spike's Quest over a year ago, leading most to assume that the project was dead. However, several days ago MisterBull pulled back the curtain and revealed that the silence was due to his completely rewriting the game's engine in BlitzMax, which should theoretically give him much more freedom from a developmental perspective and possibly enable OS X/Linux support. To showcase the new engine, he has released the above video, and plans on releasing a new one every week. Perhaps a tad excessive, sure, but still a better idea than releasing a big update once a year like MisterBull had been doing before.

Also, many thanks to Bry Fury to sending this in to us.
- Tuxxy

Super Lesbian Horse RPG Update


 For those of you who don't follow Bobby Schroeder's tumblr, you may be wondering how SLHRPG is coming along, so he created this Youtube video to give you folks some incentive to visit it more often. Most of the progress updates are too short to be posted here (for example, a recent series detailed his work on a particular rock sitting in the forest), but at least Bobby is being fairly open about the development process when compared to most of the other fangames I've seen which get this far, since they tend to be relatively silent for the most part.

So...yeah. You can follow Super Lesbian Horse RPG's development here.