Showing posts with label spike. Show all posts
Showing posts with label spike. Show all posts

Spike's Revenge & Lyra's Rampage by RoTexun - More Pony DOOM-likes

For some reason, we just can't get a break from pony games with guns, particularly DOOM-likes. We have here two very short but sweet games about a dragon going on a slaughter for his waifu and a schizo going on a slaughter for her husbando, respectively.
The former game features our favorite purple reptilian going on a vengeful genocide — no, we're not talking about Barney — against the diamond dogs and a mysterious other antagonist group to rescue his kidnapped waifu, Rarity. The story is basically non-existent, besides the beginning cutscene displaying Spike's grief, which in combination with the extremely muscular depiction of him on the title screen, leads me to the conclude that he binge-ate gems all day to become like that.
The latter is the real highlight, telling Lyra's heart-wrenching "rescue" mission of the newly-discovered human in Equestria. Bon Bon kindly gives her the location to the S.M.I.L.E. headquarters, to which Lyra gratefully responds by stealing and crashing her car on the way to the destination.
Lyra's Rampage is an incredible adventure, with masterfully rendered and voice-acted cutscenes, spanning several unexpected encounters with foes and allies alike, and journeys through worlds which will challenge your capability to withstand the vast absurdity of the game more than your gaming skills.
You can also watch them on our YouTube channel, though they are so short there's little reason not to play them yourself.

Spike's Mundane Adventures Trilogy by horror_and_oates

Spike's Mundane Adventures is a trilogy of fetch quest adventure games created by horror_and_oates — also known as sonicboy112 — presenting the rare moments when the bravest, most glorious dragon... gets a day off from Twilight.
The series consists of three games:
  1. Spike's Day Off
  2. Spike's Day Out
  3. Spike's Time Off
During these rare breaks from helping Twilight, we see the mundane adventures Spike embarks upon during his free time, such as:
  • Getting a hot dog for a friend
  • Getting a gift for Twilight
  • Saving Trixie from homelessness and starvation and securing her a roof under her head
  • Going on a quest of discovering his place in the world and where he belongs
  • Wait wha—WIND THAT BACK—
Just an average weekend, really.
The series follows Spike during his days off from helping Twilight and displays his inability to get any real time off as he constantly takes it upon himself to solve the problems of pony kind on his own (you see, he is not solving Twilight's problems, so it's totally different). These tasks seem simple initially but end up taking Spike on increasingly wackier adventures from a cast of familiar ponies who resemble Looney Tunes characters more and more as the story develops.
It is amidst this that the foundation for some remarkably touchy moments is laid upon, with each installment building up to strikingly touching moments like the bonding between Spike and Trixie over the efforts of making ends meet and Spike's journey to discover his place amongst pony kind or dragon kind.
The series is relatively linear with very light puzzles, which makes for a relaxing experience combined with the serene soundtrack plus the lovely chibi and chubby artstyle.
If you wanna take a look at the games without playing, we also have full playthroughs on our youtube channel for each of them.

EQG Game Catchup Post (LITE) - Mostly Racing Edition

We have three new games and projects to share with you this week, featuring racing, racing, and Spike.

 Before we begin though and, for those who are curious, we still have a big backlog of games to cover, as well as a handful of horror/creepy titles that we'll save for Halloween. We also have a ton of FNF mods that we were hoping to merge into a massive compilation post when the game's new update came out, (but the update was not released on the date given by the FNF developers, and it's already been months with no word on when that's coming out) but we may have to publish the post early!

We try to keep on top of all the games, but sometimes a project might slip through the cracks. If you've got a project you're working on, please feel free to reach out to us!
With that out of the way, let's get started!

Game: Legacy of the Pony

 

  This game has been out for a couple of months now, but it's never too late to post about projects, I think! Legacy of the Pony, created by DeftFunk and Noonanna, is a non-linear Metroidvania-style platformer starring Spike as he ventures through a sprawling cave system to rescue Rarity from the Diamond Dogs. To complete their journey, players will need to locate the Elements of Harmony hidden deep in every corner of the game world.. A variety of powerups and collectibles are littered throughout the game to help Spike on his quest, and a map system helps keep players from getting lost. The game has an 8-bit aesthetic reminiscent of Game Boy games, which provides a bit of charm.

 The game can be downloaded from Dropbox (with a Spanish version available for some of the international readers out there), and it has its own subreddit for discussion on the game. I've barely scratched the surface of the game so far; this post may see updates in the near future with further impressions as I progress.
- RedEnchilada

Spike's Quest: Progress Video #1


 A quick search reveals that we last posted Spike's Quest over a year ago, leading most to assume that the project was dead. However, several days ago MisterBull pulled back the curtain and revealed that the silence was due to his completely rewriting the game's engine in BlitzMax, which should theoretically give him much more freedom from a developmental perspective and possibly enable OS X/Linux support. To showcase the new engine, he has released the above video, and plans on releasing a new one every week. Perhaps a tad excessive, sure, but still a better idea than releasing a big update once a year like MisterBull had been doing before.

Also, many thanks to Bry Fury to sending this in to us.
- Tuxxy

Pony Amnesia Demo

A group picture of the game's main cast.
 For various reasons I don't like posting the release announcement and review of a game right next to each other, and what do you know? Some developer usually happens to conveniently release a demo or something right in between posts, so our readers don't get two articles about the same game in a row. I'm not sure as to why this always happens, but here's a thank-you to Gentlecolt Collaborations for accidentally upholding this odd tradition and treating you all to a brand-new pony visual novel at the same time.

 Since this is only a demo I'm not going to put a score on the project or anything, but I might as well put some feedback below the break. Fair enough?

Princess Civilization


Princess Civilization

 So far this month has been rather slow for fangame-related news, as most of us have been busy preparing for our final exams and whatnot. Thankfully it appears that a few developers have been able to sneak in some time for development; for example, some guy named Petr Hudecek is getting close to completing his Princess Civilization game, but needs voice actors for Spike and Princess Celestia before he can do so. In my opinion he could probably use some better spriters too, because frankly the terrain looks awful. Gameplay should come before graphics, yes, but your average gamer tends to notice a game's art first and will make their decision on whether to play it or not based on how appealing its graphics are.

 Interested in helping Petr out with his project? Check out his design document over at https://docs.google.com/document/d/1PEARgE6fq206J_9PI9NmxRx1qJ6VePRwuJ6rs4M1xY8/edit, and then you can send him an email over at petrhudecek2010@gmail.com.
- Tuxxy

Spike's Quest Graphical Showcase

Spike's Quest

It's been a long time since we've heard anything from the Spike's Quest developer, but yesterday he decided to release a graphical showcase of a particular ingame room. It's fairly obvious that he has put a lot of work into this project, but it almost feels as if it is missing something. Part of it probably has to do with the cluttered environment and overwhelming amounts of detail that take the focus away from the main character. At times Spike almost feels invisible with all pillars and grates standing in front of him, but thankfully good ol' MisterBull appears to be aware of the issue and will hopefully resolve the issue before the next playable release.

I am also of the opinion that adding a slight parallax scrolling effect to the pillars in the front and back would have a positive effect on the environment's three-dimensional feel, although again it's up for MisterBull to decide as to whether or not he will include that effect.
- Tuxxy

Review: Rainbow Dash Shooter Project

Rainbow Dash Shooter Project

Ever since their release the Desktop Ponies sprites have been used in almost everything. Yes, they are good-looking retraux pony sprites but at times one likes to see developers do their own sprite work for a change. I can say from experience that the main problem seems to be that four-legged characters are rather hard to animate properly and simply using a standard set of sprites saves much time and lets the developer work on things other then character animation. The creator of the dully-titled Rainbow Dash Shooter Project claims that his game's graphical resources were created entirely by himself, and this may be either a good or bad thing depending on his artistic talents.

Of course, it is not the graphics that matter most as the gameplay, so how has this project turned out? Find out after the break.