Showing posts with label first-person. Show all posts
Showing posts with label first-person. Show all posts

Spike's Revenge & Lyra's Rampage by RoTexun - More Pony DOOM-likes

For some reason, we just can't get a break from pony games with guns, particularly DOOM-likes. We have here two very short but sweet games about a dragon going on a slaughter for his waifu and a schizo going on a slaughter for her husbando, respectively.
The former game features our favorite purple reptilian going on a vengeful genocide — no, we're not talking about Barney — against the diamond dogs and a mysterious other antagonist group to rescue his kidnapped waifu, Rarity. The story is basically non-existent, besides the beginning cutscene displaying Spike's grief, which in combination with the extremely muscular depiction of him on the title screen, leads me to the conclude that he binge-ate gems all day to become like that.
The latter is the real highlight, telling Lyra's heart-wrenching "rescue" mission of the newly-discovered human in Equestria. Bon Bon kindly gives her the location to the S.M.I.L.E. headquarters, to which Lyra gratefully responds by stealing and crashing her car on the way to the destination.
Lyra's Rampage is an incredible adventure, with masterfully rendered and voice-acted cutscenes, spanning several unexpected encounters with foes and allies alike, and journeys through worlds which will challenge your capability to withstand the vast absurdity of the game more than your gaming skills.
You can also watch them on our YouTube channel, though they are so short there's little reason not to play them yourself.

The ORIGINAL Scoot Hard by Waffle Iron Studios

Yeah, so, funny story: while replaying Scoot Hard DX, I randomly stumbled upon the ORIGINAL Wolfenstein mod, Scoot Hard. I myself thought it was lost to time, but it's here, rough edges and all.
There is very little information about the game out there, without even a trailer to speak off. The only real source for this game is a short (and innacurate) page on the Wolfenstein Fandom Wiki about it, which is how I stumbled onto it.
Originally released in 2012 as a beta. (hoo boy!) It received a handful of revisions until late 2017, accumulating to a 3 episode experience which is even more brutal than its successor. (Do NOT play this game on the hardest difficulty. It is NOT fun.)
Wolfenstein enjoyers will surely get a knack out of it, but casual players who have little to no experience with the classic Wolfenstein games should:
  1. Move their ego aside and play on one of the easier difficulties.
  2. Watch a playthrough of it
  3. or...
  4. Just play the successor...
The game is a product of its time, and while a lot of the charm is still there — high-resolution cartoony graphics, silly enemy one-liners and high quality music and sound design — the game is limited by being a Wolfenstein mod, requiring you to learn keyboard-only controls for a first-person shooter, which will throw you off for a good bit. For historical reasons it should be known and documented, because the pristine gem that is Scoot Hard DX might not have been born without it, but if you want to experience the definite interactive story of Scootaloo running and gunning her way through the Rainbow Factory, just play Scoot Hard DX.

RariDoom by Bahatumay – Doom With Changeling Genocide To Rescue Your Friends and Little Sister!

Raridoom, also known as Rarity vs. The Changelings, is a DOOM mod by bahatumay about Rarity rescuing her friends and her little sister from the changelings. The game originally began development back in... shuffles imaginary papers... 2012!.
Blud is COOKED 💀
Queen Chrysalis may have had evil plans in the past and gotten away with them, but none of those compared to kidnapping Rarity's friends and her little sister, Sweetie Belle! Slaughter the hive with an unexpectedly wide range of unique unicorn spells and...

Remember when this scepter was a meme? This game didn't forget!

...other interesting weapons.
Don't be fooled by the age and obscurity. The game's slow and steady development cycle may have caused it to go under the radar, but the quality and quantity of content it boasts speaks for itself! The game boasts 36 levels (including secret levels)! For reference, that is over twice as many as Scoot Hard DX, an equally awesome DOOM mod which we've featured before.
For technical reasons, we recommend playing Raridoom Custom Edition — yes, a mod of a mod — by Niko the Grunt. The mod (of the mod) adds more sound effects, fancier visual effects, and makes the game compatible with the newer DOOM engine. If you have no experience with DOOM mods and just want to just download and play, we packaged up the whole game for you here. Extract the archive, run gzdoom.exe, hit Play and get blasting! If the game does not boot, change the Options to use OpenGL.

Read further on for more information about the game.

Scoot Hard DX: Daytime Drama Zero by Waffle Iron Studios. DOOM with Scootaloo in the Rainbow Factory!


Download on the official site!
Waffle Iron Studios have nuked Scoot Hard DX and stuff for various reasons. No matter, check the bottom of the article for downloads!
Yippie-ka-yay MotherB**cker

-Chicken, aka Scootaloo.

Scoot Hard DX: Daytime Drama Zero is a WIGZDOOM mod which released 3 years ago and which I am simply flabbergasted to see has not received any attention at all from any part of the fandom.

Loosely based on Rainbow Factory by AuroraDawn, you play as Scootaloo, who must escape the Cloudsdale Weather Corporation and get her friends back – by kicking flank! With tons of humor, an array of equine enemies, huge levels, powerful weapons, a look and feel like something off mid-2000s Newgrounds, and full voice acting.

This game is simply chock-full of love and passion. The game knows what it is and doesn't take itself too seriously. The voice acting complements it perfectly, being as cheesy as possible and reminding you that, yes, you are indeed playing a silly (but absolutely AWESOME) pony game.

The next part of the article will be me showing some of the awesome easter eggs and details I have found in the game. I highly recommend you check it yourself, as to not ruin the surprise. Mild spoilers ahead!

Inside Dimensional Shift, the Newest and Different Pony Project!

I was recently given the opportunity to speak with one of the team members of the Dimensional Shift project and was shown some exclusive and extensive material, the most of which I am not supposed to repeat!  So, what exactly is this game about?
The game is a first-person metroidvania with a wii-like, mouse-controlled sword with a strong emphasis on narrative and character development. In the game, you play as Midnight, an alicorn who awakens in Canterlot with no knowledge of who they are or where they came from. Twilight, concerned about the implications of having yet another alicorn, takes you under her wing to keep an eye on you. One day, while working with the princess, this alien-looking armor forms around you, complete with a sword that seems to float without the need of magic. The heads-up display suddently receives a signal from an unknown place, and you and Twilight decide to check it out.
Unlike many of the other high-budget games we've shown in the past, Valiant Studios LLC is taking a very different approach to game design and is currently in pre-production, which includes everything from planning, story writing, game/mechanic design, to vfx testing. Ultimately, this allows for them to safely experiment and build the game without the major consequences of wasting a lot of money, time and resources.
From what I've seen, the gameplay is polished and very fun with a bunch of weird rooms, enemy behaviors, which all experiment with combat mechanics, powerups, physics, weapons and animations, to list a few!  
If you're interested in supporting development of the game you can send a few bits their way over on Ko-fi or patreon, and if you want to learn more about the game or perhaps even join the team, you can check out their Discord server!

Another Fallout: Equestria Adaption


  A while back a group calling themselves Overmare Studios were working on a Fallout 3 mod with ponies, but eventually decided to move to the Unity3D engine and release a standalone game based off of the influential fanfiction Fallout: Equestria. Months of painstaking development lead to this video, showcasing the incredible, never-before-seen ability of picking objects without resorting to hands or magnetic hooves: magic (i.e. how Gordon Freeman picks up the can before he is given the Gravity Gun). Hopefully this will lead to HL2-like shenanigans such as tossing kitchen sinks at hostile wasteland inhabitants, but even if it doesn't there should still be plenty of fun to be had...hopefully.

 It's more than a bit early to form a real opinion on the game, although I do have doubts about the team's ability to create enough textures, given the probable size of the game.

Castle Pinkiestein

Castle Pinkiestein

 If you've been following the Spike's Quest blog, you may have heard that its creator was alternating between working on it and a side-project titled Castle Pinkiestein, a first-person shooter/puzzle game starring Twilight Sparkle as the protagonist, trapped inside some sort of cruel nightmare in which she is forced to kill mutated Pinkie Pie clones. Aside from this there really isn't much else for info on the game (aside from what we've heard of it formerly being a minigame in Spike's Quest), so I guess we'll just have to wait for now and see how the project turns out.

 My apologies for the overall lack of content lately as well, I'm just waiting for the My Little Game Dev Marathon to finish so I can post about the results (it officially ends at some point tomorrow, which will be followed by a one or two day delay until I get the go-ahead to write the compilation post).

Octavia in the Underworld's Cello

The Underworld's Cello (fixed)

 So I knew that I was going to be posting about at least one adventure game today, but to be quite honest with you I was rather surprised when I opened up my deviantART notifications and found a demo for a first-person point & click adventure game right before my eyes. It stars Octavia (duh) and Vinyl, as they venture into a dilapidated mansion after following some poorly-written directions to a Nightmare Night party, and yes, it does run splendidly in Wine once you install dsound. Thing is, it is quite a bit darker than your average pony adventure game, although the fact that it's being released so close to Halloween probably explains that.

Heh heh heh...

Released: Never Heard From Ever Again

Never Heard From Ever Again

 Back in August we posted about Never Heard From Ever Again, a weird little first person horror game with the nastiest lolipop-related jumpscare you'll ever see. The full thing was released today on Desura, marking the first time a pony game made it onto the service, but it's $1.99, also giving it the unprestigious "honour" of being the first My Little Pony fangame for the PC platform that is neither free in freedom nor free beer. Mind you, that's not a lot of money, but there are still plenty of people who will probably find this choice in distribution objectionable.

Meanwhile, guess who's too cheap to buy a copy?
- Tuxxy

Never Heard From Ever Again

Never Heard From Ever Again

 Sometimes I question the wisdom of those who choose to develop 3D games in Game Maker, as there are many far better engines suited to the job. Still, that doesn't mean that one can't create a decent 3D fangame in there, as Never Heard From Ever Again hopes to be. I'm not sure if it will achieve that goal as of yet, given that the current version is a short little demo using a placeholder model for the main antagonist, but from what I've seen it isn't all that bad. It does rely a little too much on jumpscares, however, and it seems to have some problems running in Windows 8.

Hopefully we'll get more progress updates in the near future, but in the meanwhile you can download the game in order to get your daily dose of jumpscares. You might also want to check out the README file, as it explains the backstory and whatnot.
- Tuxxy

Review: A World You Should Not Know

A screenshot of A World You Should Not Know
A World You Should Not Know

 A while back some guy over at the My Little Game Dev forums thought it would be funny to make an Equestria Girls game with dubstep, lousy textures, and annoying audio. The resulting project took a mere two days to make, and along the way somehow turned into A World You Should Not Know: a horror game starring Twilight Sparkle as she tries to retrieve the magical crown from...whatever. Sunset Shimmer isn't involved at all: the story is basically just an excuse for the game.

The review continues after the break, as usual.

My Little Game Dev Marathon Reviews: Pink Pone Action / The Unknown / Luna Wander


Time for another dive into the My Little Game Dev Marathon submissions! Again, they've been reviewed and graded relative to the other games in the competition.

Find Pink Pone Action, The Unknown, and Luna Wander below the break!

Raridoom Beta

Raridoom Beta Download

Ahh, Mondays. Good time for a first-person changeling smackdown? Yes. Actually, that holds for pretty much any day of the week.

Raridoom is actually a ponified mod of Chex Quest (read: Doom), with spells, hand-to-hand combat, and voice acting. Difficulty settings are a huge bonus: if it was too easy the first time around, crank the setting to Nightmare Mode and see if you can still knock corrupted Bon Bon for a loop. Posters with slogans like "The Queen is Watching You" scattered around the dungeon corridors add a touch of humor to the otherwise dreary setting. Also, make sure to select the menu option marked "Read This!" to get a hang of the controls.

The beta's still a little rough around the edges: the title screen could use a revamp, and starting certain levels on certain difficulties caused the game to spit errors. Still, if you're a Doom fan, this is a project you won't want to miss - bon appetit!
- Arctic Lux