Review - The Travel by Deth-Horses

Travelling back to 2012 once again for another Flash game which has surprisingly never been featured before. This game features an unique gameplay style where you control two characters at once through in an sort of endless runner (though it feels more like an endless walker), multitasking to keep both characters from eating too many tree branches, along with Rainbow Dash herself having to keep FlutterShy from falling behind.
Surrounding this main gameplay loop is an admittedly awesome boss fight which reminded me of the awesome sprite animations of that same era, only unfortunately lacking any music to match the awesomeness of the boss fight and, most importantly, the shockingly brutal difficulty of this game.
I for one found Airman Ga Taosenai thematically perfectly fits this boss fight.
The game is an extremely mixed ride overall which I honestly would've loved to see finished. Unfortunately, this game was nothing more than a self-taught project in Flash scripting, and considering that it was the only game ever made by Deth-Horses, it seems to have fulfilled its purpose before being finished.
The game's design is sound (though any actual sound design is missing), but it suffers from a death from a thousand cuts. The hitboxes are consistently ever so slightly unclear. The game attempts to reward your planning and execution with the possibility to collect apples in each level which unlock save codes and even extra lives, but the difficulty and the random elements in the later levels make it hard to even break even provided you collected everything.
It feels like an NES game in Flash, and in that sense it is charming because every victory feels earned, though many times it feels ilke the game's fundamental mechanics just needed more time in the oven: timing of when Fluttershy falls behind differs randomly between runs of the same level, and so does the moment when Rainbow Dash flies back for her -- sometimes before or past the points when the levels expected -- leading to unavoidable damage; bee spawns are completely random, but you only havea few screen clears, and Rainbow Dash is the most likely to suffer since she eternally sticks to the right side of the screen, leaving a short window to react; in the first boss fight there are several "gotcha!" moments where multiple paths are presented, but only one is safe and the other leads into eating tree bark -- a game of memorization.
And here comes the ratings!
The Travel perfectly named! The adventure of a lifetime through so many distant lands and places -- without any danger ofcourse! Wasn't it fun, Dashie?
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